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===Speed=== To calculate how the speed stat effects a unit's actual speed you need to look at these conditions: * If a creature ignores tile speed effects, is in the air, or is a water creature then "Walk Speed Multiplier" (WSM) = 1 ** After that check the game checks if the current tile a unit is on is liquid. If the checked unit has zero stamina and doesn't have "fast swimming" then WSM = 0.4 ** Then if the creature is not in water then the game will check the current tile a unit is on for any specific speed debuffs (see list of tiles below) * If a creature ignores tile speed effects, is in liquid, and has "fast swimming" then WSM = 5 * If a creature is performing a task with a unique speed multiplier then the current WSM is multiplied by that * '''Then WSM is multiplied by a unit's speed stat''' * After this the game checks if a unit is nearby a tree, not in the air, and the entanglewood world law is enabled. If so WSM is halved * At this point if WSM is less than 1 the game sets it back to 1 * Then checks if the UnitsAlwaysFast debug option is enabled. If so WSM is multiplied by 20 * Then the game multiples WSM by 0.4 * Then the multiples WSM by the "Unit Speed Multiplier" (which is 0.5) [OLD Process] ''A creature with a speed stat of 30 will be much faster than a creature with a speed stat of 1 but not 30 times faster. There are a lot of factors that go into speed, below there is a guide on how to calculate the "actual speed" of unit.'' *''First, If the creature is immune to tile speed debuffs or is in air or is an ocean creature: Result = 1'' *''If not in liquid then: Result = 1 or "walkMod" of whatever tile they are on (see terrain effects below)'' *''Second, If the creature is affected by tile speed debuffs and is in liquid and is faster in water (special ability, only penguins|turtles use) = Result x Speed Boost (3|40)'' *''Third, If the current task the unit is doing requires them to slow down: Result = Result x Task Speed'' *''Fourth, Result x Speed Stat x 0.1 = Actual Speed'' *''If "Actual Speed" is less than 0.1 it is set to 0.1'' *''If "UnitsAlwaysFast" is turned on in the debug menu then "Actual Speed" is x20'' Tile Speed Effects: * [[Arcane Desert Biome|Arcane Desert]] -30% (or 0.3) [Low = -50% (or 0.5) High = [-40% (or 0.6)]] * [[Swamp Biome|Swamp]] -40% (or 0.4) [Low = -30% (or 0.7) High = -20% (or 0.8)] *[[Beach Biome|Sand]] [-30% (or 0.7)] *[[Spawner Monsters|Creep]] Tiles -20% (or 0.2) [-50% (or 0.5)] *Mountains -50$ (or 0.5) [-90% (or 0.1)] *Summit -50% (or 0.5) *Lava - 80% (or 0.2) *Ocean -90% (or 0.1) *[[Grey Goo]] [-90% (or 0.1)] *[[Roads|Road]] [+50% (or 1.5)] *Hills (no debuff in beta) [-60% (or 0.4)]
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