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=== <span style="color: #A3AFFF;">Languages</span> === {| class="sortable mw-collapsible article-table" !Icon !Plot !Effect !Condtions ![[File:IconLevels10x2.png|frameless|28x28px]] ![[File:IconMoney10x.png|frameless|28x28px]] !Descriptions |- |[[File:Plot new language.png|frameless|52x52px]] |Invent new Language |Creates a new language |Is a King or Leader (with β₯3 intelligence and β₯2 of other civil stats)<br>Does not have a language<br>Subspecies has Wernicke's Area (main force condition)<br><br>Cancels if: * Initiator unit joins a language * Loses Wernicke's Area |1 |0 |Develop a better system of communication<br>''<small>[initiator unit name] from [initiator kingdom] is developing a new linguistic system</small>'' |- |[[File:Plot language divergence.png|frameless|52x52px]] |Linguistic Divergence |Creates a new language that splits from an existing one that will have similar traits |Is a Leader (with β₯8 intelligence and Ambitious [[Creature Traits|trait]] or Inspired [[Status Effects|status]])<br>Has a city, culture, language, and religion (main force condition)<br><br>Subspecies has Wernicke's Area (main force condition)<br>Kingdom isn't made up of only one village<br>At least 1000 units in the current language<br>Language is at least 500 years old<br>Current language is the kingdom's language<br>Initiator unit doesn't have the Legacy Keepers [[Culture Traits|culture trait]]<br>Kingdom that the language was founded in isn't the same as the imitator unit's kingdom<br>Clan that the language was founded by isn't the same as the initiator unit's clan<br><br>Cancels if: * Initiator loses its current language * Loses Wernicke's Area |5 |15 |Develop a new dialect<br>''<small>[initiator unit name] talks funny, birthing a new dialect</small>'' |}
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