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===Critical Chance === If a unit has a 5% critical chance stat then every time they attack there is a 5% chance they get a "critical hit". A critical hit will take the units '''max damage value''' and multiply it by the unit's "Critical Damage Multiplier" (default is 2). Where can I find the '''max damage value'''? The max damage value is the highest number of the unit's damage stat. So if a unit's damage stat is 5-10 then the game will take 10. Weapons that increase the critical damage multiplier: *Flame Sword +0.1 *Druid Staff +0.3 *Plague Doctor Staff, Snowball, Bow, Necromancer Staff, Alien Blaster, Evil Staff, White Staff, Rocks +0.5
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