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=== <span style="color: #FFDA23;">Cultures</span> === ''<small>[[File:IconClock10x.png|frameless|28x28px]]= 60 progress needed for each plot (except for New Book which is 200)</small>'' {| class="sortable mw-collapsible article-table" !Icon !Plot !Effect !Condtions ![[File:IconLevels10x2.png|frameless|28x28px]] ![[File:IconMoney10x.png|frameless|28x28px]] !Descriptions |- |[[File:Plot new culture.png|frameless|52x52px]] |New Culture |Creates a new culture |Is a King or Leader (with β₯2 intelligence and β₯2 of other civil stats)<br>Does not have a culture<br>Subspecies has Advanced Hippocampus (main force condition)<br><br>Cancels if: * Initiator unit joins a culture * Loses Advanced Hippocampus |1 |0 |Cultivate distinct traditions and customs<br>''<small>[initiator unit name] from [initiator kingdom] seeks to spark a new cultural movement</small>'' |- |[[File:Plot culture divide.png|frameless|52x52px]] |Cultural Divide |Creates a new culture that splits from an existing one that will have evolved onomastics and similar traits |Is a Leader (with β₯6 intelligence)<br>Has a city, culture, and language (main force condition) Subspecies has Advanced Hippocampus (main force condition)<br>Kingdom isn't made up of only one village<br>At least 1000 units in the current culture<br>Culture is at least 500 years old<br>Current culture is the kingdom's culture<br>Initiator unit doesn't have the legacy keepers culture trait<br>Kingdom that the culture was founded in isn't the same as the imitator unit's kingdom<br>Clan that the culture was founded by isn't the same as the initiator unit's clan<br><br>Cancels if: * Initiator loses its current culture * Loses Advanced Hippocampus |5 |20 |Split a culture into divergent paths<br>''<small>A new culture is being shaped by the [initiator unit name]βs vision</small>'' |}
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