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== Other Plots List == === <span style="color: #FFDA23;">Cultures</span> === ''<small>[[File:IconClock10x.png|frameless|28x28px]]= 60 progress needed for each plot (except for New Book which is 200)</small>'' {| class="sortable mw-collapsible article-table" !Icon !Plot !Effect !Condtions ![[File:IconLevels10x2.png|frameless|28x28px]] ![[File:IconMoney10x.png|frameless|28x28px]] !Descriptions |- |[[File:Plot new culture.png|frameless|52x52px]] |New Culture |Creates a new culture |Is a King or Leader (with β₯2 intelligence and β₯2 of other civil stats)<br>Does not have a culture<br>Subspecies has Advanced Hippocampus (main force condition)<br><br>Cancels if: * Initiator unit joins a culture * Loses Advanced Hippocampus |1 |0 |Cultivate distinct traditions and customs<br>''<small>[initiator unit name] from [initiator kingdom] seeks to spark a new cultural movement</small>'' |- |[[File:Plot culture divide.png|frameless|52x52px]] |Cultural Divide |Creates a new culture that splits from an existing one that will have evolved onomastics and similar traits |Is a Leader (with β₯6 intelligence)<br>Has a city, culture, and language (main force condition) Subspecies has Advanced Hippocampus (main force condition)<br>Kingdom isn't made up of only one village<br>At least 1000 units in the current culture<br>Culture is at least 500 years old<br>Current culture is the kingdom's culture<br>Initiator unit doesn't have the legacy keepers culture trait<br>Kingdom that the culture was founded in isn't the same as the imitator unit's kingdom<br>Clan that the culture was founded by isn't the same as the initiator unit's clan<br><br>Cancels if: * Initiator loses its current culture * Loses Advanced Hippocampus |5 |20 |Split a culture into divergent paths<br>''<small>A new culture is being shaped by the [initiator unit name]βs vision</small>'' |} === <span style="color: #A3AFFF;">Languages</span> === {| class="sortable mw-collapsible article-table" !Icon !Plot !Effect !Condtions ![[File:IconLevels10x2.png|frameless|28x28px]] ![[File:IconMoney10x.png|frameless|28x28px]] !Descriptions |- |[[File:Plot new language.png|frameless|52x52px]] |Invent new Language |Creates a new language |Is a King or Leader (with β₯3 intelligence and β₯2 of other civil stats)<br>Does not have a language<br>Subspecies has Wernicke's Area (main force condition)<br><br>Cancels if: * Initiator unit joins a language * Loses Wernicke's Area |1 |0 |Develop a better system of communication<br>''<small>[initiator unit name] from [initiator kingdom] is developing a new linguistic system</small>'' |- |[[File:Plot language divergence.png|frameless|52x52px]] |Linguistic Divergence |Creates a new language that splits from an existing one that will have similar traits |Is a Leader (with β₯8 intelligence and Ambitious [[Creature Traits|trait]] or Inspired [[Status Effects|status]])<br>Has a city, culture, language, and religion (main force condition)<br><br>Subspecies has Wernicke's Area (main force condition)<br>Kingdom isn't made up of only one village<br>At least 1000 units in the current language<br>Language is at least 500 years old<br>Current language is the kingdom's language<br>Initiator unit doesn't have the Legacy Keepers [[Culture Traits|culture trait]]<br>Kingdom that the language was founded in isn't the same as the imitator unit's kingdom<br>Clan that the language was founded by isn't the same as the initiator unit's clan<br><br>Cancels if: * Initiator loses its current language * Loses Wernicke's Area |5 |15 |Develop a new dialect<br>''<small>[initiator unit name] talks funny, birthing a new dialect</small>'' |} === <span style="color: #BAF0F4;">Religions</span> === {| class="sortable mw-collapsible article-table" !Icon !Plot !Effect !Condtions ![[File:IconLevels10x2.png|frameless|28x28px]] ![[File:IconMoney10x.png|frameless|28x28px]] !Descriptions |- |[[File:Plot new religion.png|frameless|52x52px]] |Create new Religion |Creates a new religion |Is a King or Leader (with β₯8 intelligence, β₯2 of other civil stats, and Ambitious [[Creature Traits|trait]] or Inspired [[Status Effects|status]])<br>Does not have a religion<br><br>Has a culture (of at least 50 members) and a language<br>Subspecies has Advanced Hippocampus (main force condition)<br><br>Cancels if: * Initiator unit joins a religion * Loses Advanced Hippocampus |5 |25 |Establish new beliefs and spiritual practices<br>''<small>[initiator unit name] from [initiator kingdom] has begun preaching a new faith</small>'' |- |[[File:Plot religion schism.png|frameless|52x52px]] |Schism |Creates a new religion that splits from an existing one that will have similar traits |Is a Leader (with β₯6 intelligence and β₯2 of other civil stats)<br>Has a city, culture, language, and religion (main force condition)<br><br>Subspecies has Advanced Hippocampus (main force condition)<br>Kingdom isn't made up of only one village<br>At least 1000 units in the current religion<br>Religion is at least 500 years old<br>Current religion is the kingdom's language<br>Initiator unit doesn't have the legacy keepers culture trait<br>Kingdom that the religion was founded in isn't the same as the imitator unit's kingdom<br>Clan that the religion was founded by isn't the same as the initiator unit's clan<br><br>Cancels if: * Initiator loses its current language * Loses Advanced Hippocampus |5 |15 |Create a doctrinal split within a faith<br>''<small>[initiator unit name]'s lucid dreams of the cosmos are tearing the religion apart</small>'' |} === <span style="color: #D8D8D8;">Various Rites</span> === {| class="sortable mw-collapsible article-table" !Icon !Plot !Effect !Condtions ![[File:IconLevels10x2.png|frameless|28x28px]] ![[File:IconMoney10x.png|frameless|28x28px]] ![[File:IconDice10x.png|frameless|28x28px]] !''<small>[[File:IconClock10x.png|frameless|28x28px]]</small>'' !Descriptions |- |[[File:Plot clan ascension.png|frameless|52x52px]] |Rite of Ascension |Evolves units of a subspecies and puts Mark of Becoming on clans. All units with the initiator unit's clan transition into the evolved subspecies (see [[Monolith and Evolution|Evolution]] page for more info) |Is a king and clan chief (with β₯5 intelligence , β₯2 of other civil stats, and the Evil [[Creature Traits|trait]])<br>Has a religion with Rite of Change [[Religion Traits|trait]] and a clan<br>Clan does not have the Mark of Becoming trait<br>Subspecies does not have the Pure trait<br>Kingdom population is at least 500<br>Cancels if the initiator unit leaves their clan |7 |100 | - |60 |Guide a clan to become something more<br>''<small>[initiator unit name] offers blood and soul to the void, seeking ascension through forbidden power</small>'' |- |[[File:Plot new book.png|frameless|52x52px]] |New Book |Creates a new book for the initiator unit's city to be read |Is a King, Leader, or clan member (with β₯3 intelligence and β₯2 of other civil stats)<br>Has a culture, language, and city with book space available (cancels if any of these are lost) |10 |200 |5 |200 |Write a new book and spread knowledge<br>''<small>[initiator unit name] from [initiator kingdom] is writing an important book</small>'' |}
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