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==Stat Meanings and Info== '''''Base''' refers to what the stats are before traits or age (starts at 18) affect them.'' === Base Stats === {| class="mw-collapsible mw-collapsed article-table" !Stat !Meaning |- |Armor |reduces the damage dealt by enemies |- |Health |health of a creature |- |Attack Damage |damage the creature does upon attacking another creature |- |Speed |movement speed of creature |- |Attack Speed |how fast the creature attacks |- |Attack Speed |how fast the creature attacks |- |Sight |the range of which the creature sees objects or enemies |} ===Other/More Base Stats=== {| class="mw-collapsible mw-collapsed article-table" !Stat !Meaning |- |Maximum Age |when a unit begins to have a <u>chance</u> of dying each year. The chance of death grow as the unit ages. Units with the Immortal [[Traits|trait]] don't have to worry about aging. |- |Base Diplomacy |affects what happens between kingdoms (a king with high diplomacy is less likely to make enemies or have revolts) |- |Base Warfare |the higher the stat, the more warriors they can have without penalties (used by leaders/kings) |- |Base Stewardship |the higher the stat, the more villages there can be in the kingdom without penalties. Also affects taxes and how many goods are produced in villages (used by leaders/kings) |- |Base Intelligence |the higher the stat the faster their culture will level up |- |Base Dodge |how often the unit dodges attacks |- |Base Accuracy |how often the unit will land attacks |- |Attack Knockback |how far the creature knocks others back when it hits them |- |Sight |how far away the unit can notice other creatures |} To learn more about what each stat means see the [[Unit Stats]] page. All races have 3 stats called, diplomacy, warfare and stewardship. When spawned by the player each race will get 6 "stat points" which will "randomly" assign themselves to one of these 3 stats. Elves seem to favor a majority diplomacy or intelligence stat setup.
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