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===[[File:IconStupid10x.png|frameless|28x28px]] Other stuff - "and things"=== {| class="mw-collapsible fandom-table" !Icon !Name !Function ! Notes |- |[[File:IconMadness10x.png|frameless|42x42px]] |TrunkHeads |Slowly turns all unit heads to elephant heads ([[File:T head trunk10x.png|frameless|35x35px]]) |Units will slowly change back after disabling |- |[[File:IconBurger10x.png|frameless|42x42px]] |BurgerHeads |Slowly turns all unit heads to burger heads ([[File:T head burger10x.png|frameless|35x35px]]) |Units will slowly change back after disabling |- |[[File:IconMushSpores10x.png|frameless|42x42px]] |ShowMushInfection |Highlights zones with units that have the MUSH Spores [[Traits|trait]] | When these units die they turn into [[Mush Spores|Mush Monsters]] Transparent redish pink |- |[[File:IconPlague10x.png|frameless|42x42px]] |ShowPlagueInfection |Highlights zones with units that have the Plague [[Traits|trait]] |Units with the plague slowly die Transparent purple |- |[[File:IconCurse10x.png|frameless|42x42px]] |ShowCursed |Highlights zones with units that have the Cursed [[Traits|trait]] |When these units die they turn into [[Skeleton|Skeletons]] Transparent purple |- |[[File:IconZombie scaled 10x .png|frameless|42x42px]] |ShowZombieInfection |Highlights zones with units that have the Zombie Infection [[Traits|trait]] |When these units die they turn into [[Zombies]] Transparent green |- |[[File:IconPopulation10x.png|frameless|42x42px]] |ShowPopulationTotal |Highlights zones with different levels of white indictating population density | |- |[[File:IconSkulls10x.png|frameless|42x42px]] |DeadUnits |When units die a skull marks there death spot for a spilt second (even when zoomed out) | |- |[[File:Icon bow adamantine.png|frameless|42x42px]] |CursorUnitAttackRange |Shows the attack range of a unit when hovering over it | |- |[[File:-Bow-.png|frameless|42x42px]] |CursorUnitAttackChunks |No effect in game currently | |- |[[File:IconDragon scaled 10x.png|frameless|42x42px]] |ShowDragonTargetting |Marks various regions / targets related to [[Dragon|dragons]] and zombie dragons with different colors: * Dark green highlights the dragons' land attack area * Light green highlights the dragons' slide attack areas to the left * Magenta highlights the dragons' slide attack areas to the right * Red highlights the dragons' current movement target * Light blue highlights the dragons' current attack target | |- |[[File:IconTileShallowWater10x.png|frameless|42x42px]] |ShowSwimToIslandLogic |Highlights the chunks units that are waterborne will try to swim to with a green grid | |}
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