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==Culture Knowledge List== * <u>How to read "Requirements" Section:</u> ** '''Level requirement''': A number is the level a culture must '''be''' to unlock research that tech. So a number 8 means that this tech can appear after a culture is already level 8 not as a culture turns to level 8. ** '''Tech requirement:''' Any words listed are other techs that must be obtained before that tech can appear. ** '''Knowledge cost:''' If you see (40% Knowledge Cost) that means that that specific tech costs only 40% of normal. ** Note that in some cases a tech's '''requirements do not tell the whole story''' and it might be temporarily impossible for a tech to be obtained even if it's requirements have been met. See the "Earliest Each Knowledge can be Unlocked" section for more info (below this section). * <u>What does "Priority" mean:</u> ** Civilizations will preferentially choose "Priority" techs as the next tech to research. ** Specifically, when deciding which tech to research next, the civilization will calculate a list of all techs which can be researched next (i.e. techs whose Requirements have been satisfied). If there are "priority" techs in this list, the civ will calculate a sub-list of researchable priority techs, and randomly choose from these priority techs. If there are no "priority" techs, the civ randomly chooses one tech among all researchable techs. {{Header|title=Common Knowledges}} {| class="sortable fandom-table" !Icon !Name !Game Description !Effect ! Requirements !Priority |- |[[File:Icon tech culture convert chance 110x.png|frameless|56x56px]] |Culture Conversion 1 |Increases chances of conversion of other culture zones | +.05 Culture Spread Convert Chance |8 | No |- |[[File:Icon tech culture convert chance 210x.png|frameless|56x56px]] |Culture Conversion 2 |Increases chances of conversion of other culture zones | +.05 Culture Spread Convert Chance |10<br>Culture Conversion 1 |No |- |[[File:-Cultural Conversion 3-.png|frameless|56x56px]] |Culture Conversion 3 |Increases chances of conversion of other culture zones | +.05 Culture Spread Convert Chance |20<br>Culture Conversion 2 |No |- |[[File:Icon tech culture spread speed 110x.png|frameless|56x56px]] |Culture Spread Speed 1 |Increases the speed with which the culture spreads | -.5 Culture Spread Speed (lower = faster) |15 |No |- |[[File:Icon tech culture spread speed 210x.png|frameless|56x56px]] |Culture Spread Speed 2 |Increases the speed with which the culture spreads | -.5 Culture Spread Speed (lower = faster) |18<br>Culture Spread Speed 1 |No |- |[[File:-Culture Spread Speed 3-.png|frameless|56x56px]] |Culture Spread Speed 3 |Increases the speed with which the culture spreads | -.5 Culture Spread Speed (lower = faster) |20<br>Culture Spread Speed 2 |No |- |[[File:-Knowledge Gain 1-.png|frameless|56x56px]] |Knowledge Gain 1 |Increase speed of knowledge gain | +.5 Knowledge Gain |5 |No |- |[[File:-Knowledge Gain 2-.png|frameless|56x56px]] | Knowledge Gain 2 |Learn knowledge from other worlds faster | +.5 Knowledge Gain |10<br>Knowledge Gain 1 |No |- |[[File:-Knowledge Gain 3-.png|frameless|56x56px]] |Knowledge Gain 3 |Learning is a treasure | +.5 Knowledge Gain |15<br>Knowledge Gain 2 |No |- |[[File:Icon tech zones 110x.png|frameless|56x56px]] |Zone Control 1 |Increases village max zones | +1 Zone |4<br>[[Houses|House]] Tier 3 | No |- |[[File:-Zone Control 2-.png|frameless|56x56px]] |Zone Control 2 |Increases village max zones | +2 Zones |9<br>[[Statues]] |No |- |[[File:-Governance 1-.png|frameless|56x56px]] |Governance 1 |This kingdom will be able to manage more villages | +1 Max cities |10 | No |- |[[File:-Governance 2-.png|frameless|56x56px]] | Governance 2 | Growing more efficiently, the kingdom can manage even more villages | +1 Max cities |Governance 1 |No |- |[[File:-Housing 1-.png|frameless|56x56px]] |Housing 1 |Increases maximum amount of people that can live inside a house | +1 Housing |House Tier 3 | No |- |[[File:-Housing 2-.png|frameless|56x56px]] | Housing 2 |There's always room for more people | +1 Housing |10<br>Housing 1<br>House Tier 5 |No |- |[[File:-Housing 3-.png|frameless|56x56px]] |Housing 3 |Bunk Beds are fun beds! | +1 Housing |15<br>Housing 2<br>House Tier 6 |No |- |[[File:-House Tier 1-.png|frameless|56x56px]] |House Tier 1 |~ When tents and nature weren't enough ~ |Units can build tier 1 [[House|houses]] | 0<br>(30% Knowledge Cost) |Yes |- |[[File:-House Tier 2-.png|frameless|56x56px]] | House Tier 2 |~ They cut the forest to take more lands ~ |Units can build tier 2 [[House|houses]] |3<br>House Tier 1<br>(40% Knowledge Cost) | Yes |- |[[File:-House Tier 3-.png|frameless|56x56px]] |House Tier 3 |~ They hid from me into stone walls ~ |Units can build tier 3 [[House|houses]] and tier 2 [[Town Hall|town halls]] |8<br>House Tier 2 | Yes |- |[[File:-House Tier 4-.png|frameless|56x56px]] |House Tier 4 |~ They dig deep into the flesh of the earth to take more ~ |Units can build tier 4 [[House|houses]] |12<br>House Tier 3 | Yes |- |[[File:-House Tier 5-.png|frameless|56x56px]] |House Tier 5 |~ They learned more than they should ~ |Units can build tier 5 [[House|houses]] and tier 3 town halls |15<br>House Tier 4 |No |- |[[File:-House Tier 6-.png|frameless|56x56px]] |House Tier 6 | ~ Who needs that many rooms in a house? They should touch some grass ~ |Units can build tier 6 [[House|houses]] |20<br>House Tier 5 |No |- |[[File:Icon tech city storage 110x.png|frameless|56x56px]] |Better Armory 1 |Increases equipment storage | +1 Max City Items |7 |No |- |[[File:Icon tech city storage 210x.png|frameless|56x56px]] |Better Armory 2 |Increases equipment storage | +1 Max City Items |Better Armory 1 |No |- |[[File:-Better Armory 3-.png|frameless|56x56px]] |Better Armory 3 |Increases equipment storage | +1 Max City Items |Better Armory 2 |No |- |[[File:Icon tech army training 110x.png|frameless|56x56px]] |Army Training 1 |Increases amount of warriors in a village | +0.05 Max [[Armies|Army]] |5<br>Barracks |No |- |[[File:Icon tech army training 210x.png|frameless|56x56px]] |Army Training 2 |Increases amount of warriors in a village | +0.05 Max [[Armies|Army]] |5<br>Army Training 1 |No |- |[[File:-Army Training 3-.png|frameless|56x56px]] |Army Training 3 | Increases amount of warriors in a village | +0.05 Max [[Armies|Army]] |5<br>Army Training 2 |No |- |[[File:-Barracks-.png|frameless|56x56px]] |Barracks |Warriors love it. Has a gym |Units can build [[barracks]] |5<br>House Tier 3 |No |- |[[File:-Watch Tower-.png|frameless|56x56px]] | Watch Tower |What is it, a tower defense? |Units can build [[Watch Tower|watch towers]] |5<br>House Tier 4<br>Bow |No |- |[[File:-Roads-.png|frameless|56x56px]] |Roads |The veins of civilisations |Units can build [[Roads|roads]]<br>Will not be built by [[Orc|orcs]] and [[Elf|elves]] |5 |Yes |- |[[File:-Well-.png|frameless|56x56px]] |Well |A source of fresh water. Just don't look into the abyss |Units can build [[Well|wells]] |12<br>House Tier 3 |No |- |[[File:-Windmill-.png|frameless|56x56px]] |Windmill |Whoosh! |Units can build [[Windmills and Farms|windmills]] |0<br>House Tier 2 |Yes |- |[[File:-Docks-.png|frameless|56x56px]] |Docks |A place of commerce and boat production |Units can build [[docks]] and fishing [[boats]] |0<br>House Tier 3 |Yes |- |[[File:-Trading Boats-.png|frameless|56x56px]] |Trading Boats |The secret of conquering the marketplaces |Units can build trading boats (transport boats knowledge not needed) |4<br>Docks |No |- |[[File:-Transport Boats-.png|frameless|56x56px]] |Transport Boats |The secret of conquering the sea |Units can build transport boats (trading boats knowledge not needed) |8<br>Docks |Yes |- |[[File:-Temple-.png|frameless|56x56px]] |Temple |We can make a religion out of this! |Units can build [[temples]] |10<br>House Tier 4 |No |- |[[File:-Statues-.png|frameless|56x56px]] |Statues |The secret of building stone monuments. Woah! |Units can build [[statues]] |5<br>House Tier 4 |No |- |[[File:-Armor Production-.png|frameless|56x56px]] |Armor Production |Safety first! |Units can make [[Weapons, Tools and Accessories|armor]] |3<br>Weapon Production |No |- |[[File:-Weapon Production-.png|frameless|56x56px]] |Weapon Production | Don't bring fists to a sword fight |Units can make [[Weapons, Tools and Accessories|weapons]] |0 |Yes |- |[[File:-Sword-.png|frameless|56x56px]] |Sword |The long knife to hit your enemies with |Units can make swords |3<br>Weapon Production |Yes |- |[[File:-Axe-.png|frameless|56x56px]] |Axe |It has many jobs |Units can make axe |3<br>Weapon Production |No |- |[[File:-Bow-.png|frameless|56x56px]] |Bow |Pew pew |Units can make bow | 3<br>Weapon Production |No |- |[[File:-Spear-.png|frameless|56x56px]] |Spear |Point it at your enemies |Units can make spear |3<br>Weapon Production |No |- |[[File:-Hammer-.png|frameless|56x56px]] |Hammer | Solution to many problems | Units can make hammer |3<br>Weapon Production |No |- |[[File:-Mine-.png|frameless|56x56px]] |Mine |We need to go deeper! |Units can build [[Mine|mines]] |5<br>House Tier 2 |No |- |[[File:-Mining Efficiency-.png|frameless|56x56px]] |Mining Efficiency |Increases mining efficiency | +20% Resource Chance Mineral<br>+ 1 Resource Mineral Amount |3 |No |- |[[File:-Sharp Axes-.png|frameless|56x56px]] |Sharp Axes |Increases wood cutting efficiency | +20% Resource Chance Wood<br>+1 Resource Wood Amount |2 |No |- |[[File:-Trading-.png|frameless|56x56px]] |Trading |Allows kingdoms and villages to [[Trading Mechanics|trade]] goods |Kingdoms can distribute [[:Category:Resources|resources]] across their [[villages]] |7 |No |- |[[File:-Trading Efficiency-.png|frameless|56x56px]] |Trading Efficiency |Increases [[Trading Mechanics|trading]] efficiency | +.15 Mod Trading Bonus |8<br>Trading |No |- |[[File:-Material - Copper-.png|frameless|56x56px]] |Material - Copper |Unlocks copper for weapon and armor production |Units can make [[copper]] [[Weapons, Tools and Accessories|items]] |4 |No |- |[[File:-Material - Bronze-.png|frameless|56x56px]] |Material - Bronze |Unlocks bronze for weapon and armor production |Units can make [[bronze]] [[Weapons, Tools and Accessories|items]] |6<br>Material - Copper |Yes |- |[[File:-Material - Silver-.png|frameless|56x56px]] |Material - Silver |Unlocks silver for weapon and armor production |Units can make [[silver]] [[Weapons, Tools and Accessories|items]] |10<br>Material - Bronze |Yes |- |[[File:-Material - Iron-.png|frameless|56x56px]] |Material - Iron | Unlocks iron for weapon and armor production |Units can make [[iron]] [[Weapons, Tools and Accessories|items]] |20<br>Material - Silver |Yes |- |[[File:-Material - Steel-.png|frameless|56x56px]] |Material - Steel |Unlocks steel for weapon and armor production |Units can make [[steel]] [[Weapons, Tools and Accessories|items]] |30<br>Material - Iron |No |- |[[File:-Material - Mythril-.png|frameless|56x56px]] | Material - Mythril |Unlocks mythril for weapon and armor production |Units can make [[mythril]] [[Weapons, Tools and Accessories|items]] |40<br>Material - Steel |No |- |[[File:-Material - Adamatine-.png|frameless|56x56px]] |Material - Adamantine |Unlocks adamatine for weapon and armor production |Units can make [[adamantine]] [[Weapons, Tools and Accessories|items]] |50<br>Material - Mythril |No |}{{Header|title=Rare Knowledges}} {| class="sortable fandom-table" !Icon !Name !Game Description !Effect !Requirements |- |[[File:-Way of Life-.png|frameless|56x56px]] |Way of Life |Units of this culture have a 10 years longer life span | +10 Maximum Age |20 |- |[[File:-Ancestors Knowledge-.png|frameless|56x56px]] | Ancestors Knowledge |Newborn units would start at level 2 |All Units start at level 2 if born in a village where a culture with this knowledge is the main culture |20 |- |[[File:-Heros-.png|frameless|56x56px]] |Heroes |Maximum levels of units is increased by 2 |Units can now reach [[Unit Levels|level]] 12 (13 if there kingdom is in a level 5 [[Alliances|alliance]]) |20 |- |[[File:-Fortification-.png|frameless|56x56px]] |Fortification |We must construct additional watch towers! | +1 Watch Towers per village |20<br>Watch Towers |- |[[File:-Weaponsmith-.png|frameless|56x56px]] |Weaponsmith |Increases productivity of weapon smithing | +2 Production Tries [[Weapons, Tools and Accessories|Weapon]] |20<br>Weapon Production |- |[[File:-Armorsmith-.png|frameless|56x56px]] |Armorsmith |Increases productivity of armor smithing | +2 Production Tries [[Weapons, Tools and Accessories|Armor]] |20<br>Armor Production |- |[[File:-Offensive Strategy-.png|frameless|56x56px]] |Offensive Strategy |Gives damage bonus to units of this culture | +.05 Bonus Damage |20<br>Weapon Production<br>Armor Production |- |[[File:-Defense Strategy-.png|frameless|56x56px]] |Defense Strategy |Gives defence bonus to units of this culture | +.05 Bonus Armor |20<br>Armor Production |- |[[File:-Governance 3-.png|frameless|56x56px]] |Governance 3 |Like an empire, this kingdom can now manage plenty of villages to grow itself further | +1 Max cities |20<br>Governance 2 |- |[[File:-Zone Control 3-.png|frameless|56x56px]] |Zone Control 3 |Increases village max zones | +2 Zones |15<br>Watch Tower |}{{Header|title=Unused/Hidden Knowledges}} {| class="sortable fandom-table" !Icon !Name !Game Description !Notes !Requirements |- |[[File:-Gems Water-.png|frameless|56x56px]] |gems_water |(insert here) |Unused rare knowledge |20 |- |[[File:-Nature Lovers-.png|frameless|56x56px]] |nature_lovers | (insert here) |Unused rare knowledge | 20 |- |[[File:-Steal Kids- .png|frameless|56x56px]] |steal_kids |(insert here) |Unused rare knowledge | 20 |- |[[File:-Steal Resources-.png|frameless|56x56px]] |steal_resources |(insert here) |Unused rare knowledge |20 |- |[[File:-Fishing Boats-.png|frameless|56x56px]] |Fishing Boats |Unveils the secrets of catching fish |Is no longer used | |}
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