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===Culture Conversion=== We will refer to the <span style="color: #60c1c8;">spreading</span> culture as the "origin culture (OC)", and the culture to be <span style="color: #ff9177;">converted</span> as "target culture (TC)". First, the game calculates a <span style="color: #ff9177;">basic culture conversion success rate</span>. This basic success rate depends on: *Among the chunks neighboring the origin area, the '''number of chunks (Y)''' which belong to the origin culture equal Y *Within the target are, the '''number of villagers (Z)''' which belong to origin culture equal Z *'''Culture convert factor (F)''', by default is 0.1, but can be increased by <span style="color: #ff9177;">Culture Conversion</span> techs. Each <span style="color: #ff9177;">Culture Conversion</span> tech increases this factor by 0.05 The <span style="color: #ff9177;">basic culture conversion success rate</span> (R) is calculated as: '''R = (Y Γ F) + (Z Γ 0.05)''' Then, the actual success rate of this <span style="color: #ff9177;">conversion</span> attempt is calculated based on the population of the two cultures OC and TC: *If the population of OC > TC, then the actual success rate is the <span style="color: #ff9177;">basic culture conversion success rate</span> *If the population of OC < TC, then the actual success rate is given by R<small>actual</small> = R Γ (OC population +1) / (TC population +1)
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