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== List of World Laws == {| class="wikitable sortable" !Icon !Rule Name !Type ! class="unsortable" |Description !Default !Version of Introduction |- |[[File:DiplomacyStat10x.png|frameless|56x56px]] |Diplomacy - Random Events |Civilizations |Kingdoms can declare war and treaties |Enabled |0.5.157 |- |[[File:Icon rebellion scaled 10x pngcrushed.png|frameless|56x56px]] |Rebellions |Civilizations |Cities can rebel when they have low loyalty. Only works if Diplomacy is enabled |Enabled |0.5.155 |- |[[File:Icon kingdomexpansion10x.png|frameless|56x56px]] |Kingdom Expansion |Civilizations |Kingdoms will send settlers to establish new villages |Enabled |? |- |[[File:Icon borderstealing10x.png|frameless|56x56px]] |Stealing Borders |Civilizations |Allows the stealing of borders between kingdoms at war |Enabled |0.9.0 |- |[[File:Icon lastofus10x.png|frameless|56x56px]] |Civ Babies |Civilizations |Babies will be born in villages |Enabled |0.14.0 |- |[[File:-Army Training 3-.png|frameless|56x56px]] |Armies |Civilizations |Civilizations have armies |Enabled |0.14.0 |- |[[File:IconPopulation100.png|frameless|56x56px]] |100 Population |Civilizations |Limit maximum population of settlements to 100 |Disabled |0.14.0 |- |[[File:Icon angryvillagers10x.png|frameless|56x56px]] |Angry Villagers |Civilizations |Villagers will also participate in same-race wars |Disabled |0.9.0 |- |[[File:Icon Hunger.png|frameless|56x56px]] |Hunger |Units |Everyone needs food to live |Enabled |0.4.129 |- |[[File:IconClock10x.png|frameless|56x56px]] |Old Age |Units |Creatures can die from old age |Enabled |0.4.141 |- |[[File:-Nature Lovers-.png|frameless|56x56px]] |Peaceful Monsters |Mobs |Animals and other creatures won't attack anyone |Disabled |0.4.129 |- |[[File:Icon Animalspawn.png|frameless|56x56px]] |Animal Spawn |Mobs |Animals can randomly appear in your world |Enabled |0.5.155 |- |[[File:IconChicken scaled 10x.png|frameless|56x56px]] |Animal Babies |Mobs |Baby animals would be born |Enabled |0.14.0 |- |[[File:Icon Growgrass.png|frameless|56x56px]] |Grow Grass |Nature |Grass will grow by itself |Enabled |0.4.129 |- |[[File:Icon biomeovergrowth.png|frameless|56x56px]] |Biomes Overgrowth |Nature |Biome Grass will try to overgrow each other |Enabled |0.12.02 |- |[[File:Icon growtrees.png|frameless|56x56px]] |Random Seeds |Nature |Trees and plants will appear randomly in biomes |Enabled |0.14.0 |- |[[File:Icon Spreadvegatation.png|frameless|56x56px]] |Seeds |Nature |Trees and plants will spread seeds, growing more trees and plants around them |Enabled |0.14.0 |- |[[File:IconStone scaled 10x pngcrushed.png|frameless|56x56px]] |Minerals |Nature |Minerals will spawn in biomes randomly from the underground |Enabled |0.14.0 |- |[[File:Icon Eternallava.png|frameless|56x56px]] |Eternal Lava |Nature |Lava would stay forever and not cool off into rock |Disabled |0.9.0 |- |[[File:IconTumor scaled 10x.png|frameless|56x56px]] |Forever Creep |Mobs |Creep tiles like tumor, pumpkin, biomass, etc - would stay even after base structure is gone |Disabled |0.14.0 |- |[[File:Icon Erosion.png|frameless|56x56px]] |Erosion |Nature |Tiles have a chance to turn into sand when near water |Enabled |0.9.0 |- |[[File:Icon naturaldiasters.png|frameless|56x56px]] |Natural Disasters |Nature |Natural disasters will happen randomly from time to time |Enabled |0.9.0 |- |[[File:IconEvilMage scaled 10x.png|frameless|56x56px]] |Other Disasters |Nature |Invasions and other fun stuff may happen randomly from time to time |Enabled |0.9.0 |}
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