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== Village Components == Villages serve as a part of kingdoms and are each led by there own [[Kings and Leaders|village leader]]. These leaders will usually be in some way related to the king of the kingdom that the village is a part of. Leaders will take control of/have an affect on certain civilized aspects such as [[Culture Development|culture]] and [[rebellions]] within villages. === Capital Villages === Every kingdom has a capital village. A capital is decided one of three ways, first village of a kingdom, village that led a [[Rebellions|rebellion]], or the village with the most [[:Category:Buildings|buildings]]. Capitals get a loyalty boost and cannot not rebel (except in a rare case, see [[Rebellions#Capital Rebellions|rebellions]] page). Kings will live in the capital, the capital village will still have a village leader alongside the king. Capitals will receive [[:Category:Resources|resources]] from other villages and redistribute them to other villages in the kingdom (for more info see [[Trading Mechanics|Trading]] page). === Village Loyalty and Kingdom Village Limits === Villages with [[loyalty]] below zero will usually rebel as soon as they get the chance. One of the main cases of a dip in village loyalty is when kingdoms over expand and go past their village limit (which you can see in a kingdoms menu with a [[File:IconVillages10x.png|frameless|28x28px]]icon). Village limit depends on a variety of factors: * [[File:Achievements 4Races 10x.png|frameless|28x28px]][[Races|Race]] ** [[File:IconHumans scaled 10x.png|frameless|28x28px]][[Human|Humans]] +5 ** [[File:IconOrcs scaled 10x.png|frameless|28x28px]][[Orc|Orcs]] +4 ** [[File:IconElves scaled 10x.png|frameless|28x28px]][[Elf|Elves]] +3 ** [[File:IconDwarf scaled 10x.png|frameless|28x28px]][[Dwarf|Dwarves]] +3 * [[File:IconKings10x.png|frameless|28x28px]][[Kings and Leaders|King]] +1 ** [[File:Stewardship10x.png|frameless|28x28px]]Every 6 [[Unit Stats|stewardship]] +1
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