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== Brains & Happiness == Probably one of the biggest changes, units will have "brains" that have "neurons" that define there behavior and abilities. This will be influenced by a multitude of factors: [[traits]], [[Status Effects|statuses]], [[File:PawSymbol10x.png|frameless|28x28px]][[Subspecies News|subspecies]], [[File:Clan List Icon ~ Scaled 10x.png|frameless|28x28px]][[clans]], [[File:Newculturelist10x.png|frameless|28x28px]][[Culture News|cultures]], [[File:IconBubbleList10x.png|frameless|28x28px]][[Language News|languages]], and [[File:ReligionList10x.png|frameless|28x28px]][[Religion News|religions]], and even [[Weapons, Tools and Accessories|items]] (items aspect are a wip). We will be able to edit the brains of units to "silence" certain behaviors. Happiness is a system closely tied to brains. With this system units will react to what happens to them, like if there whole family dies or they don't get the food they want. In the only image happiness is shown there seems to also be a "potion" bar, blue bar (speculated to be mana), and a food bar (which we already have in a different form). You can also see blue circles around items suggesting we we'll have to find items for the new item giving powers. <gallery> File:BrainSpin1.gif File:BrainNeuron8.png File:BrainMenu7.png File:Happiness9.png </gallery>
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