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== Bugs (22) == * [[File:IconLevels10x.png|frameless|28x28px]][[Unit Stats|Armor]] Bonus from [[Unit Levels|Levels]] ** Levels are supposed to give +0.33% armor but they don't (source: updateStats in ActorBase) * [[File:IconCorruptedBrain10x.png|frameless|28x28px]][[Corrupted Brain|Corrupted]] vs. [[Golden Brain]] ** The corrupted brain will try to destroy the golden brain by using the madness inflicting projectiles it has but no matter how much time given the golden brain won't take any damage * [[File:IconChicken scaled 10x.png|frameless|28x28px]]Super Grow Time [[Herbivores|Chicks]] ** When chicken eggs hatch they don't immedatly turn into a chicken instead they will turn into a chick. Chicks grow into chickens extremely quickly leading many players to be unaware of their existence * [[File:IconClock10x.png|frameless|28x28px]]Time Resistant Projectiles ** Projectiles, like arrows, will continue their path even if the game is paused ** The [https://gamebanana.com/mods/563088 Optime] mod fixes this * [[File:IconTemperatureMinus10x.png|frameless|28x28px]]Frozen Soil Missing Trees ** When loading a world that has frozen soil [[tiles]] that had trees on them the trees will not be there. * [[File:IconVolcano10x.png|frameless|28x28px]][[Lava]] & Burning [[Status Effects|Status]] ** Only [[Demon|demons]], without the fire proof and burning feet [[Traits|trait]], and [[Piranha|piranhas]] will receive the burning status while in lava. It is meant for the burning feet and fire proof trait to prevent a unit from getting the burning status while in lava but all units, except in the cases mentioned above, will not be inflicted with the burning status while in lava. ** Source: When looking in the TileLibrary class you'll see lava has a "stepAction" that's supposed to "setUnitOnFire". The game is then supposed to do a check to see if the unit has the burning feet trait which will cancel the "stepAction" and if not the game will apply the burning status (which will also be cancelled if a unit has the fire proof trait). But because of the way the "moveTo" method is written (cancels "stepAction" if unit takes direct damage from lava) the game never evaluates the "stepAction" and therefore only demons (who are naturally immune to damage from lava) and piranhas who use a different method will get the burning status from lava. * [[File:IconResLemons10x.png|frameless|28x28px]]Frosty [[:Category:Resources|Lemons]] ** Lemons can be obtained from the forest tiles of permafrost biome instead of a pine cone ** The [https://gamebanana.com/mods/573278 Small Fixes] mod fixes this * [[File:IconCulture 10x.png|frameless|28x28px]]Unstoppable [[Culture Development|Culture]] ** Culture level will continue to advance even when the game is paused ** The [https://gamebanana.com/mods/563088 Optime] mod fixes this * [[File:PlotGeneric10x.png|frameless|28x28px]]Non-King [[Plots/Plans|Plotting]] ** When a capital is destroyed and the [[Kings and Leaders|king]] is demoted as a result they will continue their current plot to completion if they started one before the capital’s destruction/capture as long as the original kingdom still exists. * [[File:IconClan 10x.png|frameless|28x28px]][[Clans|Non-hereditary Crowning]] ** Because of a misinput in the code [[Kings and Leaders|kings]] will be decided from an entire kingdoms pool of leaders instead of choosing based off the eldest unit of the king’s [[Clans|clan]] (that’s also a citizen of the king’s kingdom) ** Source: If you look at the "fitToRule" method in the "Clan" class of the code you will find that the method asks for a unit that must be dead. Which is not possible and so the game defaults to the "getKingFromLeaders" method instead ** The [https://gamebanana.com/mods/573278 Small Fixes] mod fixes this * [[File:-Roads-.png|frameless|28x28px]]"[[Roads|Roaded]]" [[Mine|Mines]] ** Civilizations will build [[roads]] to [[Mine|mines]] and onto the [[Tiles|tile]] the game uses to detect the [[:Category:Biomes|biome]] a mine is in. This results in biome [[:Category:Resources|resources]] not appearing from the mine (like [[adamantine]] in the [[Infernal Biome|infernal]] biome). Maxim has [https://www.reddit.com/r/Worldbox/comments/1h4ccs5/comment/lzxgo8y/ indicated] that this is likely an omission rather than by design ** The [https://gamebanana.com/mods/573278 Small Fixes] mod fixes this * [[File:IconWorldInfo10x.png|frameless|28x28px]]Far Lands [[Kingdom Opinions|Opinion]] ** The far lands opinion will only trigger for kingdoms that have their capitals on the same island. Which doesn't make sense in context of the opinion itself and other opinions ** Source: Under the "opinion_far_lands" asset in the "OpinionLibrary" class you will find that the opinion checks for capitals that are on the same island. This is most likely meant to look for capitals that are NOT on the same island ** The [https://gamebanana.com/mods/573278 Small Fixes] mod fixes this * [[File:IconResTea scaled 10x.png|frameless|28x28px]]Unobtainable Favorite [[Food|Foods]] ** There are exclusive racial foods, such as pies for [[Human|humans]] and ale for [[Dwarf|dwarves]]. Racial foods can only be made by their respective races (e.g. only humans can make pies). They are made out of other foods such as berries, herbs and mushrooms. Sometimes racial foods can get mixed up between races, such as a human's favorite food being ale which unobtainable for humans (even through [[Trading Mechanics|trade]]). This results in some units never being able to improve their [[mood]] ** '''Disney Villain Syndrome Fix''' is a mod that prevents units from having favorite foods that are unobtainable for them ([https://gamebanana.com/mods/508413 GameBanana], [https://steamcommunity.com/sharedfiles/filedetails/?id=3227625147 Steam]) * [[File:IconCloudRain10x.png|frameless|28x28px]]Natural Clouds Never Top ** Natural spawned clouds will never reach the top of maps ([[:File:NaturalCloudBug.png|image example]]) * [[File:IconLightLamp10x.png|frameless|28x28px]]Unbuilt Buildings Emitting Light ** During dark ages you can notice that buildings that are currently in construction emit light before they are actually built (like the [[bonfire]]) * [[File:Frozen10x.png|frameless|28x28px]]Freeze Eating ** Units are able to eat [[food]] while they have the frozen [[Status Effects|status]] ** The [https://gamebanana.com/mods/573278 Small Fixes] mod has an initially disabled method that fixes this * [[File:IconPyromaniac10x.png|frameless|28x28px]]Walking Into Burning [[:Category:Buildings|Buildings]] ** Units will sometimes walk into burning [[houses]]. This can happen when the [[tiles]] near a house aren't on fire and a unit doesn't have the burning [[Status Effects|status]] (or if a unit has the fire proof [[Traits|trait]], this part is most likely intentional) * [[File:IconSeedCorrupted - Scaled 10x .png|frameless|28x28px]]Large [[Corrupted Biome|Corrupted]] Trees ** If a corrupted biome is next to a [[Grass Biome|grass]] biome, it will somehow spread its seeds causing large corrupted trees to grow in the adjacent grass biome. Strangely, these large corrupted trees are not seen in the corrupted biome itself ** The [https://gamebanana.com/mods/573278 Small Fixes] mod fixes this * [[File:IconImmune10x.png|frameless|28x28px]][[Traits|Trait]] Conflicts (2) ** Units with the immune [[Traits|trait]] can still get the cough and ash fever [[Status Effects|statuses]]. This was most likely overlooked and has been [https://www.reddit.com/r/Worldbox/comments/1fjnagd/comment/lnrb6wf/?utm_source=share&utm_medium=web3x&utm_name=web3xcss&utm_term=1&utm_content=share_button acknowledged as a mistake] by [[Developers and Contributors|Maxim]] ** Units with the strong minded [[Traits|trait]] (description: "Can't get mad") do not get the [[madness]] trait but can get the rage [[Status Effects|status]] and also have the angry [[mood]] ** This [https://gamebanana.com/mods/542401 trait mod] adds traits that fill what these ones miss (Ash Immune and Alt Strong Mind) * [[File:IconMadness10x.png|frameless|28x28px]][[Madness|Madness Trait]] (2) ** Units will become “unmad” when reloading worlds if they had the madness [[Traits|trait]] before the reload ** When [[Armies|soldiers]] and [[Kings and Leaders|village leaders]] become mad they will keep their clothing despite no longer filling the [[Jobs|profession]]
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