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== Info about Disasters == With most disasters the player can make artificial versions of them, but they can be slightly different. The [[earthquake]] is a power players can use but it's actually more destructive than natural earthquakes. This is because some disasters have "sizes". The player will summon large [[lightning]] but a unit like the [[Mages|evil mage]] can only summon medium and small lightning. Located at the very bottom right of [[World Laws]], you can toggle "Natural Disasters" and/or "Other Disasters" on or off. These will allow disasters to randomly occur in your world. What disasters can occur depends on the population, amount of cities, what [[Ages|age]] it is in your world, and other niche factors. The chance of a disaster occurring depends on the rate and chance values of it (provided requirements are already met). The rate determines the value that is added into the pool of possible disasters, from which a disaster is randomly picked. Once a disaster is chosen from the pool, there's a chance it could fail to happen, which is what the chance value is for. For example the Earthquake disaster has a chance value of 0.4, so there's only a 40% chance of it happening if it gets picked from the pool. Some disasters must happen at a specific type of building: * [[File:-Windmill-.png|frameless|28x28px]]Garden Surprise only occurs at [[Windmills and Farms|windmills]] (destroying them in the process) ** When Garden Surprise is triggered, the game goes over a list of all cities in the world and tries to find one with a windmill to spawn. If there are no windmills, the disaster fails to happen. * [[File:-Mine-.png|frameless|28x28px]]Underground Necromancer and Greg Abominations only occur around [[Mine|mines]] ** When Underground Necromancer and Greg Abominations are triggered, the game randomly chooses a city and checks if it has a mine. If it does not, the disaster fails to happen.
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