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Combat Actions and Spells
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== Attacking == === Attack Type === When units attack the game will figure out what basic combat actions units will perform: * If units have spells, don't have Silence or Spell Recovery status, and not possessed: They are able to use spells * If units have a melee attack: They are able to use melee attacks * If units don't have melee attack: They are able to use ranged attacks === Performing Attacks === * The game will choose a random attack type. Units can perform up to two different attack types: ** Melee or Spell ** Ranged or Spell * Spells are only chosen 33.3% of the time why the other attack type (melee or ranged) is chosen 66.6% of the time. If the spell attack type is chosen the game will chose a random spell if the attacking unit has multiple spells they can use. * If units use a spell they will then perform a basic attack (melee or ranged), '''spells for combat can not be used if the unit has the [[File:Religion trait cast silence.png|frameless|28x28px]] Silence [[Status Effects|status effect]]''' * Units have 50% chance to lose 1 nutrition (hunger) after attacking * Units will be pushed back by recoil if their weapon has any
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