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0.21.0 - MegaBox Edition
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== Added == * new [[ages]] system * new bloodline [[Clans]] system. Kings and leaders can start new bloodlines, called Clans. It will be used in diplomacy and loyalty systems. * They also have multiple levels that give small bonuses to clan members. Also, every clan would have their own [[Name Generation|motto]] * new [[Ages|age]]/eras system! They have different effects. Some of them give bonuses to [[loyalty]], [[Kingdom Opinions|opinions]] and other [[Unit Stats|stats]]. Others hurt them. * age of dark. The long night could last 200-300 years * age of hope. The default era * age of sun. * age of tears. * age of moon. * age of chaos. * age of wonders. Era of magic, what could happen? * age of ice. The long winter where everything freezes * age of ash. The era where life is fading slowly * age of despair. Cold, dark and full of danger * different ages give bonuses to specific [[:Category:Biomes|biome]] growths * age of hope: makes [[Grass Biome|grass]] biome grow faster * age of sun: makes [[Arcane Desert Biome|desert]] and [[Savanna Biome|savanna]] biomes grow faster * age of dark: makes [[Corrupted Biome|corrupted]] biome grow faster * age of tears: makes [[Swamp Biome|swamp]], [[Mushroom Biome|mushroom]], [[Lemon People|lemon]] and [[Jungle Biome|jungle]] biomes grow faster * age of moon: makes [[Crystal Biome|crystal]] biome grow faster * age of chaos: makes [[Infernal Biome|infernal]] biome grow faster * age of wonders: makes [[Enchanted Biome|enchanted]] and [[Candy Biome|candy]] biomes grow faster * age of ice: makes [[Permafrost Biome|permafrost]] biome grow faster * age of despair: makes [[Corrupted Biome|corrupted]] and [[Permafrost Biome|permafrost]] biomes grow faster * new music/sounds engine with new procedural music system. Music depends on what is currently on screen. It's not yet finished, and some sounds are still missing * tons of new sounds for animals * sounds for [[powers]] * sounds for drops * sounds for fights * sounds in general. Idk, it's a lot * at night cursor will exude lights * new mechanic - [[Plots/Plans|plots]]. Now before starting [[War|wars]] or [[rebellions]] - [[Clans|clan]] members need to start plots for this action...(finish) * new [[Powers|power]]: spawn ash [[Clouds|cloud]] * new power: spawn magic cloud * new power: spawn rage cloud * new power: show clan zones * new power: show clan list * new power: show [[Alliances|alliance]] list * new power: show alliance zones * new power: show war zones * new power: show plots * new power: show plots icons * new power: whisper of war * [[alliances]] * alliance levels. The longer alliance exists, the more bonuses it gives to members * alliances level 1. Max [[Unit Jobs|warriors]] +5 * alliances level 2. [[Watch Tower|Tower]] limit + 1 * alliances level 3. Armor bonus to members 10% * alliances level 4. Damage bonus to members 10% * alliances level 5. Max unit [[Unit Levels|level]] + 1 * new [[war]] mechanic. More detailed wars * now you can see sides of a war, how long war has lasted, how many people died in a war * [[lightning]] now have light effect at night * [[Heat-Ray|heat-ray]] now have light effect at night * [PC] hold Shift to spawn multiple units * new window for culture logo and color customization * more colors for [[Culture Development|cultures]] * new [[:Category:Biomes|biome]] seeds - permafrost. It acts like snow tiles from before, but grows. It's magic biome can't be unfrozen * new [[Traits|trait]] - light lamp * new trait - lustful * new trait - miracle born. Given to units that spawned by player. Increased fertility rate, and max age * new trait - thorns * new trait - voices in my head * light lamp to [[Crystal Golem|crystal golem]] * light lamp to [[Crystal Sword|crystal fairy]] * light lamp to crystal transport [[boats]] * light lamp to crystal trade boats * permafrost seeds * pause/speed change now in every tab * speed x4 * speed x0.5 - slow mo * new [[Unit Statuses|status]] effect rage. It makes unit stronger, but in age of chaos adds a chance for units to unleash their inner demons * special [[Disasters|disaster]] for [[Ages|age]] of despair - snow clouds will turn babies into [[Cold Ones|cold ones]] * [PC] you save the current power to a hotkey by selecting the power and then pressing [ctrl+1], [ctrl+2], ... [ctrl+0] * [PC] you can select a saved power by pressing [1], [2], ... [0] * [PC] you can clear a saved power by unselecting a power and then pressing [ctrl+1], [ctrl+2], ... [ctrl+0] * [PC] hotkey powers will be saved through restarts - so if you restart the game the hotkeys will still be set * [PC] hold Control and use scroll wheel to change game speed * [PC] hold Alt and use scroll wheel to change current brush and brush size * time icon now has current speed in the corner * button to hide bottom bar UI * view of current status that unit has - in unit inspect window * [[lightning]] cloud. It's a bit darker than rain cloud, and have lower chance to be spawned * lightning clouds will spawn in [[Ages|age]] of tears * snow clouds will spawn in age of nightmares and age of cold * ash clouds will spawn in the age of ash. * blood clouds will spawn in age of chaos * rain clouds will spawn in age of moon in lower amount * magic rain clouds will spawn in an age of wonder. They have a chance to give caffeinated, powerup or shield to units * new [[Unit Statuses|status]] effect: ash fever. Can be given if unit got inside of a ash clouds * new status effect: cough. Can be given if unit got inside of a ash clouds * new status effect: enchanted. Increases some stats for some time * new [[Traits|trait]]: moonchild * new trait: nightchild * new trait: long-liver. Increases max age by 30 * using rain on biome tiles - would biome spread to nearby soil * special [[months]] * new trait: mega heartbeat * new trait: bubble defense * animated year bar for the bottom UI * animated age bar for the bottom UI * vegetation(trees, plants) counter to bottom toolbar * in list of cities you will be able to see leader avatar * in list of kingdoms you will be able to see king avatar * in list of clans you will be able to see king avatar * in the unit window - the frame of a unit avatar now would show gold - if the unit is [[Kings and Leaders|king]]. Silver if unit if city [[Kings and Leaders|leader]] * tooltip for unit now shows health bar * tooltip for unit stats now have dark background * tooltip for unit now shows traits * new [[Weapons, Tools and Accessories|item]]: shotgun. Assimilators spawn with it now * new [[food]] source worms. Cities would get it from soil, if there's no biomes. Something to bite at least * new food snow cucumbers. Gathered from permafrost. Can freeze units, or give freeze proof after consumption * new food pine cones. Gathered from pine trees in permafrost. Can freeze units, or give freeze proof, tough, strong, regeneration after consumption * in the favorited window - the frame of a unit avatar now would show gold - if the unit is king. Silver if unit if city leader * [PC] in list of cities you can hover over leader/kingdom flag to see more info via tooltip * [PC] in list of favorite units you can hover over unit avatar to see more info via tooltip * [PC] in list of kingdoms you can hover over leader/kingdom flag to see more info via tooltip * new [[Unit Statuses|status]]: invincible * new [[Plots/Plans|plots/plans]] mechanic. Clan members could have plans to start wars, poison their kings, create alliances, etc. But their plans and plots could also be broken when they die * [UI] kingdom names on map now show banner * [UI] culture names on map now show their banners * [UI] clan names on map will show their banners * [UI] alliances names on map will show their banners * [UI] in kingdom list window can sort by age * [UI] in kingdom list window can sort by warriors * [UI] in kingdom list window can sort by population * [UI] in kingdom list window can sort by cities * [UI] in kingdom list window can sort by kingdom * [UI] in favorite list window can sort by age * [UI] in favorite list window can sort by kills * [UI] in favorite list window can sort by level * [UI] in favorite list window can sort by kingdom * [UI] in culture list window can sort by age * [UI] in culture list window can sort by followers * [UI] in culture list window can sort by level * [UI] in culture list window can sort by villages * [UI] in villages list window can sort by age * [UI] in villages list window can sort by population * [UI] in villages list window can sort by area * [UI] in villages list window can sort by army * [UI] in villages list window can sort by kingdom * [PC/UI] added tooltip for enabled kingdom zone layer * [PC/UI] added tooltip for enabled city zone layer * [PC/UI] added tooltip for enabled village zone layer * [PC/UI] added tooltip for enabled alliance zone layer * [PC/UI] added tooltip for enabled culture zone layer * [PC/UI] added tooltip for inspecting units when you zoomed in * [PC/UI] added new power toggle - Enable/Disable cursor tooltip for zones when zoomed out in mini map mode * [PC/UI] added new power toggle - Enable/Disable cursor tooltip for units when zoomed in * [UI] clicking on the statistics element will open the world statistics window * [UI] clicking on the time element will open the eras window * [PC/UI] tab button tooltips now show hotkeys * [PC/UI] pause button tooltip now shows hotkey * [PC/UI] hourglass button now shows hotkey * [PC/UI] brush buttons now shows hotkey * [PC/UI] some cancel buttons now show hotkey * [PC/UI] units tooltip shows hotkey for multi spawn * [PC/UI] hotkey to select culture zones on [Z] * [PC/UI] hotkey to select alliance zones on [X] * [PC/UI] hotkey to select kingdom zones on [C] * [PC/UI] hotkey to select village zones on [V] * [PC/UI] hotkey to select clan zones on [B] * [PC/UI] hotkey to quickly start following unit near cursor [F] * [PC/UI] hotkey to quickly start following unit from inspect window [F] * [PC/UI] hotkey to switch between demolish and life eraser [Delete / Backspace] * [PC] can hide UI with [ H ] hotkey now * a new window where you can edit the advanced parameters of random world generation templates * a new settings window with more options * a new setting to enable/disable wind on trees and wobbly buildings * a new setting to enable/disable night lights * a new setting to enable/disable age particles * a new setting to enable/disable normal clouds * a new setting to control volume of sounds and music * a new setting to change size of windows * a new setting to enable/disable map transition effects * [PC] a new setting to change size of tooltips * a new setting to change size of map names * templates - random shapes - change the amount of random land added on top of the initial generation * templates - cubicle sizes - change the size of the room in the cubicle (only) template * templates - noise level - change the scale of the main initial world generation. The bigger the value, the smaller the land masses * templates - noise - details - a second pass of generation that refines the edges of tiles * templates - noise - bonus - a third pass of generation that refines the edges of tiles * templates - random biomes - whether or not the newly generated world will have biomes * templates - mountain edges - add mountains to the edges of the world * templates - add vegetation - spawn trees and plants * templates - add resources - spawn stones, metals, etc * templates - add center lake - draw a lake in the center of world * templates - add center landmass - draw a land in the center of world * templates - add round edges for the whole world. Would smooth edges of your world to make it in circle shape * templates - add square edges for the whole world. Would smooth edges of your world to make it in square shape * templates - add ring effect - would add a smooth transition near high/low tiles and coastlines * [PC] hold shift in world templates to increase/decrease step by 5 * pressing stats in power bar - would open world info window * pressing time element in power bar - would open world ages window * when unit gets new status effect - he would highlight white * a few more darker color sets for kingdoms(alliances and clans as well) * fire sprites for tiles that are on fire when zoomed in * new [[loyalty]] bonus, given if city was just got conquered * new loyalty bonus. Given to all cities if kingdom had just conquered a new city * new loyalty check, based if leader/king in the same clan * new loyalty bonus, based if city is part supreme kingdom in the world * new loyalty bonus, based if city is part of second best kingdom in the world * new loyalty bonus, based on how long king has ruled the kingdom * new sound engine. It's still in the transitional phase and some sounds/music are still missing. Would be in the future update! * new [[Disasters|disaster]] - [[Cold Ones|ice ones]] from dreams * new disaster - sudden tired [[snowman]] * new disaster - garden surprise * new disaster - [[dragon]] from far lands * new disaster - ash [[Bandit|bandits]] * new disaster - [[UFOs and Aliens|alien]] invasion * new disaster - [[biomass]] monstrosity * new disaster - moon horrors * new disaster - heatwave. Happens in age of sun * smooth animation, when unit changes in size(by powerup for example) * unique burned/broken graphics(100+) for all tree variations! * [PC] you can close the tutorial bear now by pressing [ESC] * new trait - whirlwind * new secret achievement * New language: Belarusian * New welcome screen * 5 types of [[Fire Elementals|fire elementals]]. They do burn * number near save slot * new [[Achievements|achievement]]
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