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0.12.02 - STEAMy Biomes
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== Added == * WorldBox is now available on Steam! Woohooo * New powers! [[Grass Biome|Grass]], [[Savanna Biome|savanna]], [[Enchanted Biome|enchanted]], [[Corrupted Biome|corruption]], [[Infernal Biome|infernal]], [[Mushroom Biome|mushroom]], [[Swamp Biome|swamp]], [[Jungle Biome|jungle]] seeds! * New power! Power up! Adds powerup status to unit for 5 minutes * New power! [[Super Pumpkin]]! It's never too late for Halloween * New power! [[Biomass]]! Infects ground with biomass and spawns [[Spawner Monsters|bioblobs]] * New power! [[Cybercore]]! ASSIMILATE! ASSIMILATE! ASSIMILATE! * New power! Plants Fertilizer. Use it to grow plants * New power! Trees Fertilizer. Use it to grow trees * New spawn power! Spawn [[Carnivores|snake]]. Also spawns by itself in multiple biomes * New spawn power! Spawn [[frog]]. Also spawns by itself in multiple biomes * New spawn power! Spawn [[Herbivores|rhino]]. Spawns in savanna * New spawn power! Spawn [[Herbivores|monkey]]. Spawns in jungle * New spawn power! Spawn [[Carnivores|crocodile]]. Spawns in swamp * New spawn power! Spawn [[Herbivores|buffalo]]. Spawns in savanna * New spawn power! Spawn [[Carnivores|fox]]. Spawns in grass biome * New spawn power! Spawn [[Carnivores|hyena]]. Spawns in savanna * New spawn power! Spawn [[dog]]. Woof * New [[Unit Statuses|status]] effect! Power up. Doubles damage and other stats of a unit. And makes them huuge * New status poisoned! Poisoned unit would be taking slow amount of damage for long time * New biome - [[Wasteland Biome|wasteland]] * New mob: [[Jumpy Skull|jumpy skull]]. Spawns in corrupted biome * New mob: [[ghost]]. After units die in the corrupted biome - their soul would become corrupted as well. Their angry ghost would haunt other unfortunate living beings. * New mob: [[Fire Skull|fire skull]]. Spawns in infernal biome * New mob: [[Acid Blob|acid blob]]. Spawns in wasteland biome * New building for civs - windmill. Only visual for now. Gonna be used in "resources and economy" update * New [[Culture Development|culture]] tech - [[Windmills and Farms|windmill]] * New [[Maps|map]] size that goes after gigantic - TITANIC. It could sink your mobile device, so good luck * Different [[Skin Colors|skins]] system for animals * [[Piranha|Piranhas]], [[turtle]], [[Herbivores|sheep]], [[Carnivores|bears]], [[Wolf|wolves]], [[Herbivores|chickens]], [[Carnivores|cats]] and [[Herbivores|rabbits]] now can be spawned in various colors depending on terrain * Huge rework for [[Tiles|tile]] system! As a results, we can add more easily new tiles * More tile skin variations * A lot of new plants, trees and flowers for new [[:Category:Biomes|biomes]] * [[Biomass]] tile have a chance to give slowdown effect * [[Biomass]] tile have a chance to give madness effect * [[Infernal Biome|Inferno]] tile have a chance to set units on fire * If player split city borders somehow(by drawing over city for example) - not connected city zones would be abandoned by villagers * New heads for civs * New [[World Laws|worldlaw]] - biome overgrowth. Enable/disable biomes trying to overgrowth each other * Special map would be shown in the first launches of the game * Some biome [[tiles]] now have animated effects. Enchanted, swamp, inferno, biomass, tumor, pumpkin vines * A lot of new heads for civs * Buildings on minimap now have kingdom colors as well * Map generator - now generates new biomes * Aye! (for unlocked achievements, aye!) * Mad units restore health on kills * [[Corrupted Biome|Corrupted biome]] has a chance to give curses and remove blessed * [[Enchanted Biome|Enchanted biome]] has a chance to give blessed and remove cursed * Snow plants * A lot of name generators for old and new units
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